Dominick and Ellize discuss the charming and clever puzzle-roguelike-housebuilder Blue Prince! They discuss why a boy shouldn’t have a manor all to himself, the...
A game who’s prototype was developed 1999 blows up in popularity in the late 2000’s. Such a new market that was eventually turned into...
Dominick is proud to invite the creator of Windowkill onto Independent Incidentals! In this interview, torcado describes his journey in games development, and how...